

It also has the best base penetration among all tier 10 heavy tanks, with 340mm APCR which basically cuts through anything, especially coupled with that great aim time and dispersion. The intra-clip reload isn’t fast, but its good enough, and lets the gun aim a bit before its next shot. Though its reload time is very long, the tank has the 2nd highest burst damage in game, and doesn’t lack DPM. It can be improved down to 2.730, which is extremely important as the 50B is an autoloader and has to fire its shots in quick succession. After-shot-bloom is only 3.100, compared to the usual 4.000, this is very good. – Base aim time is 2.1s, but it can get down to 1.68s. Penetration is 260mm on AP, 340mm on APCR, and 68mm on HE Reload time is 23.4s, giving it 2888 DPM It has 4 shells in the magazine, with a 2.73s intra-clip reload, so in 8.19s it can burst out 1,520 damage. Alpha damage is 380 on AP, 320 on premium APCR, and 500 on HE The turret sides are also 50mm, and the hull sides are a terrible 30mm, which even a fully stock Centurion (smallest gun in tier 9) can penetrate easily. HE type shells will easily penetrate this tank, its hull shoulders are only 50mm base thickness, easily penetrable when angled. The lower plate is half strong, it has weak areas, but the center is very well-armoured and will bounce standard rounds. Note that all enemies can overmatch the side armour by hitting the tracks if the tank is just slightly angled, as the side armour is only 30mm thick. The upper plate of the hull is extremely strong, not much will penetrate it, but the hull shoulders (to the left/right of the upper plate) are very weak and easily penetrable.

Only the lowest of penetration tanks will have a chance of bouncing off the turret (tanks with 210-230mm penetration, such as tier 9 mediums, or some tier 10 lights, also tanks with HESH), all other tanks will be able to penetrate it easily.

The AMX 50 B’s armour will generally perform in the same way against all enemies. Turret upper half when raised is over 400mm thick, though there are still weakpoints such as the cupolas, rangefinder, and viewports.
